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Learning electronics using image processing techniques for describing circuits to blind students.

, , , and . ISSPIT, page 156-160. IEEE Computer Society, (2010)

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Eye/Head Tracking Technology to Improve HCI with iPad Applications., , and . Sensors, 15 (2): 2244-2264 (2015)Definition of requirements for accessing multilingual information opinions., , , , , , , and . Multimedia Tools Appl., 77 (7): 8359-8374 (2018)Supporting elderly people's cognitive rehabilitation with iPad based serious games., , and . PervasiveHealth, page 354-357. ICST, (2014)A Serious Game for Android Devices to Help Educate Individuals with Autism on Basic First Aid., , and . DCAI, volume 151 of Advances in Intelligent and Soft Computing, page 609-616. Springer, (2012)Innovative system for cognitive brain enhancement and language disorders treatment using a virtual reality environment., , and . CGAMES, page 120-124. IEEE Computer Society, (2012)Wearable sensor-based system to promote physical activity among elderly people., , , and . ISSPIT, page 100-104. IEEE Computer Society, (2015)Vocal folds paralysis study using a pre-processing stage of Gabor filtering and Chan-Vese segmentation., and . ISSPIT, page 360-365. IEEE Computer Society, (2010)Neuro WII: Game As A Treatment For Attention Deficit And Hyperactivity Disorders., , and . Int. J. Intell. Games Simul., 5 (2): 43-51 (2009)Kinect-based virtual game for motor and cognitive rehabilitation: a pilot study for older adults., , and . PervasiveHealth, page 262-265. ICST, (2014)Can game-based therapies be trusted? Is game-based education effective? A systematic review of the Serious Games for health and education., , and . CGAMES, page 275-282. IEEE Computer Society, (2011)