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ReminiScentia: shaping olfactory interaction in a personal space for multisensory stimulation therapy., , , , , , and . Pers. Ubiquitous Comput., 26 (6): 1337-1353 (2022)Borrowing a Virtual Rehabilitation Tool for the Physical Activation and Cognitive Stimulation of Elders., , , , , , , and . CLIHC, volume 8278 of Lecture Notes in Computer Science, page 95-102. Springer, (2013)Towards a Taxonomy of Feedback Factors Affecting the User Experience of Augmented Reality Exposure Therapy Systems for Small-Animal Phobias., , and . UCAmI, volume 2 of MDPI Proceedings, page 1252. MDPI, (2018)On the Monitorization of Fear and Anxiety in a Virtual Therapy Assistant for the Treatment of Animal Phobias., , , and . UCAmI, volume 594 of Lecture Notes in Networks and Systems, page 264-270. Springer, (2022)Evaluating the User Experience of a Cognitive Stimulation Tool through Elders' Interactions., and . Intelligent Environments (Workshops), volume 13 of Ambient Intelligence and Smart Environments, page 66-77. IOS Press, (2012)Promoting Elderly-Children Interaction in Digital Games: A Preliminary Set of Design Guidelines., , , , , and . CRIWG, volume 8658 of Lecture Notes in Computer Science, page 169-176. Springer, (2014)Redesign and Evaluation of AffectiVest, a Wearable Tool to Convey Affection Gestures between Geographically-Separated Grandparents and Grandchildren †., , , and . UCAmI, volume 31 of MDPI Proceedings, page 66. MDPI, (2019)Computer-Based Neuropsychological Theory of Mind Assessment: A Validation Study., , , , and . HCI (6), volume 12186 of Lecture Notes in Computer Science, page 141-149. Springer, (2020)Design of smart objects of fear with a taxonomy of factors affecting the user experience of exposure therapy systems for small-animal phobias., , and . J. Ambient Intell. Humaniz. Comput., 13 (11): 5363-5375 (2022)UCSA: A Design Framework for Usable Cognitive Systems for the Worried-well, and . Personal Ubiquitous Comput., 17 (6): 1135--1145 (August 2013)