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Context-aware assistive systems at the workplace: analyzing the effects of projection and gamification

, , , , and . Proceedings of the 7th International Conference on PErvasive Technologies Related to Assistive Environments, page 38. ACM, (2014)

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Dealing with Input Uncertainty in Automotive Voice Assistants., , and . AutomotiveUI, page 161-168. ACM, (2020)./trilaterate: A Fabrication Pipeline to Design and 3D Print Hover-, Touch-, and Force-Sensitive Objects., , , , and . CHI, page 454. ACM, (2019)Comparing projected in-situ feedback at the manual assembly workplace with impaired workers, , , , , , and . Proceedings of the 8th ACM International Conference on PErvasive Technologies Related to Assistive Environments, page 1. ACM, (2015)Survey of Interactive Displays through Mobile Projections., , , and . Int. J. Mob. Hum. Comput. Interact., 8 (4): 29-41 (2016)Workshop on Virtual and Augmented Reality in Everyday Context (VARECo)., , , , and . MuC (Workshopband), Gesellschaft für Informatik e.V., (2019)MediaBrain: Annotating Videos based on Brain-Computer Interaction., , , , and . MuC, page 263-272. Oldenbourg Verlag, (2012)Workshop for designing biofeedback of driver's state and emotion in automated vehicles., , , , , , , and . AutomotiveUI (adjunct), page 171-174. ACM, (2021)Using In-Situ Projection to Support Cognitively Impaired Workers at the Workplace., , and . ASSETS, page 185-192. ACM, (2015)iHDI 2020: Interdisciplinary Workshop on Human-Drone Interaction., , , , , and . CHI Extended Abstracts, page 1-8. ACM, (2020)Using a touch-sensitive wristband for text entry on smart watches., , , and . CHI Extended Abstracts, page 2305-2310. ACM, (2014)