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Understanding persuasion contexts in health gamification: A systematic analysis of gamified health behavior change support systems literature.

, and . Int. J. Medical Informatics, (2016)

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Opportunities and challenges of behavior change support systems for enhancing habit formation: A qualitative study., , , , , , and . J. Biomed. Informatics, (2018)Persuasive software design patterns for social influence., , and . Personal and Ubiquitous Computing, 18 (7): 1689-1704 (2014)Persuasive user experiences of a health Behavior Change Support System: A 12-month study for prevention of metabolic syndrome., , , , , , and . Int. J. Medical Informatics, (2016)Understanding persuasion contexts in health gamification: A systematic analysis of gamified health behavior change support systems literature., and . Int. J. Medical Informatics, (2016)Software Architecture Design for Health BCSS: Case Onnikka., , and . PERSUASIVE, volume 7822 of Lecture Notes in Computer Science, page 3-14. Springer, (2013)A Reward Design Pattern in BCSS., , and . BCSS@PERSUASIVE, volume 1153 of CEUR Workshop Proceedings, page 69-75. CEUR-WS.org, (2014)Flow or No Flow? A Qualitative Study of Health Behavior Change Support System., , , , , and . HICSS, page 3044-3053. IEEE Computer Society, (2014)