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Assessing the value of design narratives, patterns and scenarios in scaffolding co-design processes in the domain of technology enhanced learning

, and . Proceedings of the 9th International Conference on Networked Learning 2014, (2014)

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Patterns for Using Video in MOOCs, and . Proceedings of EuroPLoP 2016, (2016)Second Life in higher education: Assessing the potential for and the barriers to deploying virtual worlds in learning and teaching.. Br. J. Educ. Technol., 40 (3): 414-426 (2009)Developing an e-reader and e-publishing model for flexible and open learning on a distance learning LLB programme., and . Eur. J. Law Technol., (2013)Designing and evaluating social media for learning: shaping social networking into social learning?, , , and . J. Comput. Assist. Learn., 28 (3): 177-182 (2012)MUVEs and Second Lives: exploring education in virtual worlds. Excellence in Teaching Conference 2008 Annual Proceedings, page 119-127. King's Learning Institute, (2008)Design Patterns for Curriculum Renewal and Course reDesign., and . EuroPLoP, page 10:1-10:11. ACM, (2021)Visualising Learning Pathways in MOOCs., and . LWMOOCS, page 185-190. IEEE, (2019)Design patterns for teaching in online settings., and . EuroPLoP, page 17:1-17:10. ACM, (2020)Feedback as dialogue: exploring the links between formative assessment and social software in distance learning, and . Learning, Media and Technology, (2009)Participatory Pattern Workshops: A Methodology for Open Collaborative Construction of Design Knowledge in Education, , and . Research in Learning Technology, (2012)