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Age-related gait motion transformation based on biomechanical observations., , , , , and . Comput. Animat. Virtual Worlds, (2017)Cartoon Animation Style Rendering of Water., , , and . ISVC (1), volume 5875 of Lecture Notes in Computer Science, page 67-78. Springer, (2009)Extended spatial keyframing for complex character animation., , and . Comput. Animat. Virtual Worlds, 19 (3-4): 175-188 (2008)Interactive Rigging with Intuitive Tools., , , , , and . Comput. Graph. Forum, 34 (7): 123-132 (2015)Data-driven bird simulation., , , and . SIGGRAPH Talks, page 63. ACM, (2011)FDLS: A Deep Learning Approach to Production Quality, Controllable, and Retargetable Facial Performances., , , , and . DigiPro, page 2:1-2:9. ACM, (2022)Data-Driven Reconstruction of Human Locomotion Using a Single Smartphone., , and . Comput. Graph. Forum, 33 (7): 11-19 (2014)SketchiMo: sketch-based motion editing for articulated characters., , , , , , , and . ACM Trans. Graph., 35 (4): 146:1-146:12 (2016)Synthesizing Character Animation with Smoothly Decomposed Motion Layers., , , , , and . Comput. Graph. Forum, 39 (1): 595-606 (2020)Spacetime expression cloning for blendshapes., , , , , and . ACM Trans. Graph., 31 (2): 14:1-14:12 (2012)