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Social Architecture and the Emergence of Power Laws in Online Social Games.

, , , , , , , and . DiGRA Conference, Digital Games Research Association, (2011)

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Immersive FPS Games: User Experience and Performance, , , , , and . Proceedings of the 2013 ACM International Workshop on Immersive Media Experiences, page 7--12. New York, NY, USA, ACM, (2013)The Use of Improvisational Role-Play in User Centered Design Processes., , and . HCI (1), volume 4550 of Lecture Notes in Computer Science, page 262-272. Springer, (2007)Incorporating subliminal perception in synthetic environments., , , , , , , , , and 1 other author(s). UbiComp, page 1139-1144. ACM, (2012)Applying Psychology Research to Shopper Mindsets with Implications for Future Symbiotic Search Systems., , , and . Symbiotic, volume 9359 of Lecture Notes in Computer Science, page 87-98. Springer, (2015)Are immerrsive FPS games enjoyable?, , , , , and . VRST, page 199-200. ACM, (2012)Apples and Oranges: A Study of "Tend & Befriend" as a Phenomenon in Digital Games., , , and . HCI (33), volume 13334 of Lecture Notes in Computer Science, page 269-288. Springer, (2022)Adapting the System to Users Based on Implicit Data: Ethical Risks and Possible Solutions., , , , , and . Symbiotic, volume 9961 of Lecture Notes in Computer Science, page 5-22. (2016)Comparing Input Sensors in an Immersive Mixed-Reality Environment for Human-Computer Symbiosis., , , , , , , , , and . Symbiotic, volume 9359 of Lecture Notes in Computer Science, page 111-125. Springer, (2015)Combining Performance Aspects of Irregular Gauss-Seidel Via Sparse Tiling., , , , and . LCPC, volume 2481 of Lecture Notes in Computer Science, page 90-110. Springer, (2002)Game design frameworks: where do we start?, and . FDG, page 25:1-25:10. ACM, (2019)