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Multimodal Interaction with a Wearable Augmented Reality System.

, , , and . IEEE Computer Graphics and Applications, 26 (3): 62-71 (2006)

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Immersive full-surround multi-user system design., , , , , , , and . Comput. Graph., (2014)A study of dynamic information display and decision-making in abstract trust games., , , , , and . Int. J. Hum. Comput. Stud., (2018)Spatial Interaction in a Multiuser Immersive Instrument., , , , and . IEEE Computer Graphics and Applications, 33 (6): 14-20 (2013)Bridging the Gaps: Hybrid Tracking for Adaptive Mobile Augmented Reality., , and . Applied Artificial Intelligence, 18 (6): 477-500 (2004)Depth-Fused 3D Imagery on an Immaterial Display., , and . IEEE Trans. Vis. Comput. Graph., 15 (1): 20-33 (2009)Multithreaded Hybrid Feature Tracking for Markerless Augmented Reality., and . IEEE Trans. Vis. Comput. Graph., 15 (3): 355-368 (2009)Composition for conductor and audience: new uses for mobile devices in the concert hall., and . UIST (Adjunct Volume), page 65-66. ACM, (2011)SCUBA: Focus and Context for Real-Time Mesh Network Health Diagnosis., , , , and . PAM, volume 4979 of Lecture Notes in Computer Science, page 162-171. Springer, (2008)Extreme field-of-view for head-mounted displays., , , , and . 3DTV-Conference, page 1-4. IEEE, (2017)Relative Effects of Real-world and Virtual-World Latency on an Augmented Reality Training Task: An AR Simulation Experiment., , , and . Frontiers ICT, (2016)