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Conceptualizing Student Engagement in Virtual Hands-on Lab: Preliminary Findings from a Computer Network Security Course (Abstract Only)., , , , and . SIGCSE, page 1073. ACM, (2018)Coding peekaboom: a gaming mechanism for harvesting programming concepts., , , and . Educ. Inf. Technol., 28 (4): 3765-3785 (April 2023)Understanding Student's Reviewing and Reflection Behaviors Using Web-based Programming Grading Assistant., , and . EDM, International Educational Data Mining Society (IEDMS), (2017)Understanding Students' Intentions in Learning Visual Robotic Programming: An Integration of IS Success Model, Utilitarian Value and Hedonic Value., , and . PACIS, page 85. (2018)The First Workshop on AI-supported Education for Computer Science (AIEDCS)., , , , , and . AIED, volume 7926 of Lecture Notes in Computer Science, page 947-948. Springer, (2013)6th Educational Data Mining in Computer Science Education (CSEDM) Workshop., , , , and . EDM, International Educational Data Mining Society, (2022)Utilising problem-solving: from self-assessment to self regulating., and . New Rev. Hypermedia Multim., 25 (3): 222-244 (2019)Search Tactics of Images' Textual Descriptions., , , and . HT, page 303-308. ACM, (2016)Seeking Programming-related Information from Large Scaled Discussion Forums, Help or Harm?, and . EDM, page 442-447. International Educational Data Mining Society (IEDMS), (2016)Preface for the Special Issue on AI-Supported Education in Computer Science., , , , and . Int. J. Artif. Intell. Educ., 27 (1): 1-4 (2017)