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Machine Learning-Based Real-Time Indoor Landmark Localization., , , and . WWIC, volume 10866 of Lecture Notes in Computer Science, page 95-106. Springer, (2018)SDNWisebed: A Software-Defined WSN Testbed., , , , and . ADHOC-NOW, volume 11803 of Lecture Notes in Computer Science, page 317-329. Springer, (2019)Indoor Location for Smart Environments with Wireless Sensor and Actuator Networks., , , , , and . LCN, page 535-538. IEEE Computer Society, (2017)Real-time Smartphone Indoor Tracking Using Particle Filter with Ensemble Learning Methods., , , and . LCN, page 413-416. IEEE, (2018)VIVO: A secure, privacy-preserving, and real-time crowd-sensing framework for the Internet of Things., , , , , , , , , and 4 other author(s). Pervasive Mob. Comput., (2018)Implementation of Virtual Sensors for Monitoring Temperature in Greenhouses Using CFD and Control., , , , , , , , , and 2 other author(s). Sensors, 19 (1): 60 (2019)A Particle Filter-Based Reinforcement Learning Approach for Reliable Wireless Indoor Positioning., , , and . IEEE J. Sel. Areas Commun., 37 (11): 2457-2473 (2019)Control of a hip rehabilitation robot using a virtual prototype., , , , and . CCE, page 348-352. IEEE, (2013)Conditional probability-based ensemble learning for indoor landmark localization., , , and . Comput. Commun., (2019)SoiCP: A Seamless Outdoor-Indoor Crowdsensing Positioning System., , , , , and . IEEE Internet Things J., 6 (5): 8626-8644 (2019)