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The mobile Oracle

, , , , , and . MobileHCI '09 Proceedings of the 11th International Conference on Human-Computer Interaction with Mobile Devices and Services, ACM Press, (2009)
DOI: 10.1145/1613858.1613956

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What Do You Like? Early Design Explorations of Sound and Haptic Preferences., , , , , and . MobileHCI Adjunct, page 766-773. ACM, (2015)Exploring history: a mobile inclusive virtual tourist guide., , and . NordiCHI, page 69-78. ACM, (2014)Exploring future challenges for haptic, audio and visual interfaces for mobile maps and location based services., , , , , and . LocWeb, page 8. ACM, (2009)SVARNE - An Expert System Based on Tacit Knowledge., , and . SCAI, volume 40 of Frontiers in Artificial Intelligence and Applications, page 279-280. IOS Press, (1997)Conjuring up New Technology - Using Magic Objects in Co-Ideation with Stroke Survivors., , , , and . AAATE Conf., volume 242 of Studies in Health Technology and Informatics, page 429-436. IOS Press, (2017)Navigating the world and learning to like it: mobility training through a pervasive game., , , , , , , , and . Mobile HCI, page 285-294. ACM, (2011)Second mobile accessibility workshop., , and . Mobile HCI (Companion), page 229-232. ACM, (2012)Finding the way home: supporting wayfinding for older users with memory problems., and . NordiCHI, page 247-255. ACM, (2014)Interaction Gestures for a Wearable Device Defined by Visually Impaired Children., , , , , , and . NordiCHI, page 117. ACM, (2016)Co-located games created by children with visual impairments., , , , , , and . MobileHCI Adjunct, page 1157-1162. ACM, (2015)