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Enriching and Publishing Cultural Heritage as Linked Open Data.

, , , and . Mixed Reality and Gamification for Cultural Heritage, (2017)

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Learning Ontology Alignments Using Recursive Neural Networks., , and . ICANN (2), volume 3697 of Lecture Notes in Computer Science, page 811-816. Springer, (2005)Web Reasoning for Cultural Heritage., , , and . RR, volume 8741 of Lecture Notes in Computer Science, page 23-28. Springer, (2014)Resolution-based rewriting for Horn-SHIQ ontologies., , , and . Knowl. Inf. Syst., 62 (1): 107-143 (2020)The WITH Platform: Where Culture Meets Creativity., , , , and . SEMANTiCS (Posters & Demos), volume 2044 of CEUR Workshop Proceedings, CEUR-WS.org, (2017)Computing Rule-Based Explanations of Machine Learning Classifiers using Knowledge Graphs., , , and . CoRR, (2022)A Connectionist Model for Weighted Fuzzy Programs., , , and . IJCNN, page 3055-3062. IEEE, (2006)WITH: Human-Computer Collaboration for Data Annotation and Enrichment., , , , , , , , and . WWW (Companion Volume), page 1117-1125. ACM, (2018)Ontological Query Answering over Semantic Data., and . Reasoning Web, volume 10370 of Lecture Notes in Computer Science, page 29-63. Springer, (2017)Reformulating Ontological Queries Using Materialised Rewritings., , , and . WIMS, page 17:1-17:8. ACM, (2016)Connectionist weighted fuzzy logic programs., , and . Neurocomputing, 71 (13-15): 2456-2469 (2008)