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Magical face: integrated tool for muscle based facial animation.

, , , , and . SIGGRAPH Abstracts and Applications, page 212. ACM, (2002)

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Galatea: Open-Source Software for Developing Anthropomorphic Spoken Dialog Agents., , , , , , , , , and 9 other author(s). Life-like characters, Springer, (2004)Construction of Audio-Visual Speech Corpus Using Motion-Capture System and Corpus Based Facial Animation., , and . IEICE Trans. Inf. Syst., 88-D (11): 2477-2483 (2005)Key-frame removal method for blendshape-based cartoon lip-sync animation., , and . SIGGRAPH Research Posters, page 12. ACM, (2006)Lip-sync animation from HMM using dynamic features., , and . SIGGRAPH Research Posters, page 13. ACM, (2006)Creating a virtual human that visualizes skin strain distribution for apparel wearing simulation., , , , , , , and . SIGGRAPH Asia Technical Briefs, page 33:1-33:4. ACM, (2018)Hypermask: talking head projected onto moving surface., and . ICIP (3), page 947-950. IEEE, (2001)Model-based talking face synthesis for anthropomorphic spoken dialog agent system., , and . ACM Multimedia, page 351-354. ACM, (2003)Efficient lip-synch tool for 3D cartoon animation., , , and . Comput. Animat. Virtual Worlds, 19 (3-4): 247-257 (2008)Magical face: integrated tool for muscle based facial animation., , , , and . SIGGRAPH Abstracts and Applications, page 212. ACM, (2002)Developing tools for 2D/3D conversion of Japanese animations., , , , , and . SIGGRAPH Talks, page 14. ACM, (2011)