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From interactive surfaces to interactive game pieces in hybrid board games.

, , and . J. Ambient Intell. Smart Environ., 8 (5): 531-548 (2016)

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Computer-supported reflective learning: how apps can foster reflection at work., , , , , , , , and . Behav. Inf. Technol., 39 (2): 167-187 (2020)Supporting Crisis Training with a Mobile Game System., , , and . SGDA, volume 8101 of Lecture Notes in Computer Science, page 165-177. Springer, (2013)A Unified Architecture for Supporting Direct Tag-Based and Indirect Network-Based Resource Discovery., and . AmI, volume 6439 of Lecture Notes in Computer Science, page 197-206. Springer, (2010)Designing IoT applications in lower secondary schools., , , , and . EDUCON, page 1120-1126. IEEE, (2018)RapIoT toolkit: Rapid prototyping of collaborative Internet of Things applications., , and . Future Gener. Comput. Syst., (2019)Making Interactive Board Games to Learn: Reflections on AnyBoard., , , and . Make2Learn@ICEC, volume 1450 of CEUR Workshop Proceedings, page 21-26. CEUR-WS.org, (2015)SERVE: Smart Ecosystems cReation by Visual dEsign Authoring Internet of Things and Smart Objects Applications., , , , and . AVI, page 372-375. ACM, (2016)Tiles: An Inventor Toolkit for Interactive Objects., , and . AVI, page 332-333. ACM, (2016)CroMAR: Mobile Augmented Reality for Supporting Reflection on Crowd Management., , and . Int. J. Mob. Hum. Comput. Interact., 4 (2): 88-101 (2012)From interactive surfaces to interactive game pieces in hybrid board games., , and . J. Ambient Intell. Smart Environ., 8 (5): 531-548 (2016)