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User eXperience Management from Early Stages of Computer Game Development.

, , , , and . International Journal of Software Engineering and Knowledge Engineering, 26 (8): 1203-1220 (2016)

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A Simple Sample Consensus Algorithm to Find Multiple Models., , , and . CIARP, volume 5856 of Lecture Notes in Computer Science, page 918-925. Springer, (2009)Three Representations for Set Partitions., , , , and . IEEE Access, (2021)Cartesian product of sets without repeated elements., , , , and . Inf. Sci., (2021)Geometric Indexing for Recognition of Places., , and . CIARP, volume 8827 of Lecture Notes in Computer Science, page 548-555. Springer, (2014)Induction of Emotional States in Educational Video Games Through a Fuzzy Control System., , , and . IEEE Trans. Affect. Comput., 12 (1): 66-77 (2021)Automatic evaluation of learning objects based on cross-entropy of eye fixations minimization., , and . Interacción, page 25:1-25:4. ACM, (2017)A loyalty program based on Waves blockchain and mobile phone interactions., , , , and . Knowledge Eng. Review, (2020)A Geometric Approach to Harmonic Color Palette Design., and . CoRR, (2017)User eXperience Management from Early Stages of Computer Game Development., , , , and . International Journal of Software Engineering and Knowledge Engineering, 26 (8): 1203-1220 (2016)Entropy of Eye Fixations: a Tool for Evaluation of Learning Objects., , and . Res. Comput. Sci., (2016)