Author of the publication

Research Quest: Six Design Boxes and Six Iterations towards a Game to Teach Critical Thinking.

, , , , and . FDG, Society for the Advancement of the Science of Digital Games, (2015)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

Experience is not Required: Designing a Sailing Experience for Individuals with Tetraplegia., , , , , , and . Conference on Designing Interactive Systems, page 35-46. ACM, (2020)When the games industry and academia collide: How we impact each other., , , and . IGIC, page 1-4. IEEE, (2012)Entertainment arts and engineering(or how to fast track a new interdisciplinary program)., , and . SIGCSE, page 539-543. ACM, (2009)The Ethical Colonizer? Grand Strategy Games, Colonization, and New Ways of Engaging Moral Choices., , , and . ICIDS (2), volume 14384 of Lecture Notes in Computer Science, page 28-37. Springer, (2023)Pitch perfect or exploring pitching practices in industry and games education., and . FDG, Society for the Advancement of the Science of Digital Games, (2014)Introduction., and . Trans. Digit. Games Res. Assoc., (2016)Towards Designing Agent Based Virtual Reality Applications for Cybersecurity Training., , , and . OZCHI, page 452-456. ACM, (2019)Examining 'RPG elements': Systems of character progression., and . FDG, Society for the Advancement of the Science of Digital Games, (2014)The intersection of video games and patient empowerment: case study of a real world application., , , , , , and . IE, page 12:1-12:7. ACM, (2013)See No Evil, Hear No Evil, Speak No Evil: How Collegiate Players Define, Experience and Cope with Toxicity., , , , and . CHI, page 1-13. ACM, (2020)