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Exploring the feasibility of diegetic in-game store user interfaces.

, and . ACSW, page 67:1-67:10. ACM, (2017)

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DevOps Capabilities, Practices, and Challenges: Insights from a Case Study., , and . CoRR, (2019)Adoption and Suitability of Software Development Methods and Practices., , , , , , , and . CoRR, (2021)Causal Factors, Benefits and Challenges of Test-Driven Development: Practitioner Perceptions., , and . CoRR, (2021)Understanding Class-level Testability Through Dynamic Analysis., , and . ENASE, page 38-47. SciTePress, (2014)Managing Requirements in Globally Distributed COTS Customization., , and . ICGSE Workshops, page 33-38. IEEE Computer Society, (2014)Adoption and Suitability of Software Development Methods and Practices., , , , , , , and . APSEC, page 369-372. IEEE Computer Society, (2016)Alignment of Stakeholder Expectations about User Involvement in Agile Software Development., , , , and . EASE, page 334-343. ACM, (2017)An Empirical Cognitive Model of the Development of Shared Understanding of Requirements.. APRES, volume 432 of Communications in Computer and Information Science, page 165-179. Springer, (2014)Alignment of Stakeholder Expectations about User Involvement in Agile Software Development., , , , and . CoRR, (2021)Technical debt and agile software development practices and processes: An industry practitioner survey., , , , , , , and . Inf. Softw. Technol., (2018)