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Public Ubiquitous Computing Systems: Lessons from the e-Campus Display Deployments.

, , , , , and . IEEE Pervasive Computing, 5 (3): 40-47 (2006)

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Designing for performative tangible interaction., and . Int. J. Arts Technol., 1 (3/4): 288-308 (2008)(Re)searching through play: play as a framework and methodology for collaborative design processes., , , and . Int. J. Arts Technol., 2 (1/2): 5-21 (2009)Understanding Interaction in Ubiquitous Guerrilla Performances in Playful Arenas., , , and . BCS HCI, page 3-17. Springer, (2004)Jogging over a distance between Europe and Australia., , , , , and . UIST, page 189-198. ACM, (2010)DIY design process for interactive surfaces., , , and . BCS HCI, page 485-493. ACM, (2009)The Smart Phone: A Ubiquitous Input Device., , , and . IEEE Pervasive Computing, 5 (1): 70-77 (2006)Spectators at a Geek Show: An Ethnographic Inquiry into Wearable Computing., , and . ISWC, page 195-196. IEEE Computer Society, (2000)Visualising mutual engagement., and . EVA, BCS, (2012)Sweep and point and shoot: phonecam-based interactions for large public displays., , and . CHI Extended Abstracts, page 1200-1203. ACM, (2005)Designing sports: a framework for exertion games., , , , , , and . CHI, page 2651-2660. ACM, (2011)