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Camping in the digital wilderness: tents and flashlights as interfaces to virtual worlds.

, , , , , , , and . CHI Extended Abstracts, page 780-781. ACM, (2002)

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In support of city exploration., , , , and . CHI, page 1171-1180. ACM, (2009)Augmenting amusement rides with telemetry., , , , , , , , , and . Advances in Computer Entertainment Technology, volume 203 of ACM International Conference Proceeding Series, page 115-122. ACM, (2007)Light-keypad interaction through coated double glazing., , and . PerCom Workshops, page 525-530. IEEE Computer Society, (2014)Creativity Greenhouse: At-a-distance collaboration and competition over research funding., , , , , , and . Int. J. Hum. Comput. Stud., (2016)Architects of information., , , and . Interactions, 23 (4): 62-64 (2016)Evaluating a Public Display Installation with Game and Video to Raise Awareness of Attention Deficit Hyperactivity Disorder., , , , , and . HCI (2), volume 9170 of Lecture Notes in Computer Science, page 584-595. Springer, (2015)Camping in the digital wilderness: tents and flashlights as interfaces to virtual worlds., , , , , , , and . CHI Extended Abstracts, page 780-781. ACM, (2002)User Requirements for the Development of Smartphone Self-reporting Applications in Healthcare., , , , , , , and . HCI (2), volume 8005 of Lecture Notes in Computer Science, page 36-45. Springer, (2013)Adaptive architecture.. Interactions, 23 (2): 62-65 (2016)The Augurscope: Refining its Design., , , , , and . Presence Teleoperators Virtual Environ., 15 (3): 278-293 (2006)