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Building high fidelity human behavior models in the Sigma cognitive architecture.

, , , and . WSC, page 3124-3125. IEEE/ACM, (2015)

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Persistent Effects of Social Instructional Dialog in a Virtual Learning Environment., , , and . AIED, volume 6738 of Lecture Notes in Computer Science, page 238-246. Springer, (2011)What Makes A Digital Steward., , , , and . iPRES, (2016)Interactive Characters for Cultural Training of Small Military Units., , , , , , and . IVA, volume 6895 of Lecture Notes in Computer Science, page 426-427. Springer, (2011)Building high fidelity human behavior models in the Sigma cognitive architecture., , , and . WSC, page 3124-3125. IEEE/ACM, (2015)Composing vibrotactile music: A multisensory experience with the Emoti-chair., , , , and . CoRR, (2015)Intercultural Negotiation with Virtual Humans: The Effect of Social Goals on Gameplay and Learning., , , and . Intelligent Tutoring Systems (1), volume 6094 of Lecture Notes in Computer Science, page 174-183. Springer, (2010)(I Can't Get No) Satisfaction., , , , , and . iPRES, (2019)Antecedents of Attributions in an Educational Game for Social Learning: Who's to Blame?, , , and . HCI (12), volume 5621 of Lecture Notes in Computer Science, page 593-602. Springer, (2009)Explicit Social Goals and Learning in a Game for Cross-cultural Negotiation., , , and . AIED, volume 200 of Frontiers in Artificial Intelligence and Applications, page 692-694. IOS Press, (2009)Developing Interpersonal Relationships with Virtual Agents through Social Instructional Dialog., , , and . IVA, volume 6356 of Lecture Notes in Computer Science, page 236-249. Springer, (2010)