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Branded Apps in Spain as a Means of Communicating Trends in Fashion.

, , and . Int. J. Interact. Mob. Technol., 10 (2): 58-63 (2016)

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Game testing and evaluation on real devices: Exploring in the case of the Open Device Lab community., and . First Monday, (2019)Open Device Lab: An Analysis of Available Devices in the Gaming Market., and . VS-GAMES, page 1-4. IEEE Computer Society, (2016)How Could the Use of Game Elements Help Students' Affective and Cognitive Engagement During Game Play?, and . J. Inf. Technol. Res., 13 (1): 17-29 (2020)Online User Reviews as a Design Strategy for Global Communities: Contributions of the Open Device Labs Case., and . Int. J. Interact. Mob. Technol., 13 (11): 70-84 (2019)Branded Apps in Spain as a Means of Communicating Trends in Fashion., , and . Int. J. Interact. Mob. Technol., 10 (2): 58-63 (2016)Mdi., and . Intelligent Environments (Workshops), volume 8 of Ambient Intelligence and Smart Environments, page 233-241. IOS Press, (2010)Implementation Barriers to Augmented Reality Technology in Public Services., , and . Int. J. Interact. Mob. Technol., 15 (13): 43 (July 2021)Clustering Users to Determine the Most Suitable Gamification Elements., , and . Sensors, 22 (1): 308 (2022)Evaluating Video Games as Tools for Education on Fake News and Misinformation., and . Comput., 12 (9): 188 (August 2023)Gamification in E-government Platforms and Services: A Literature Review., and . iLRN, page 93-100. IEEE, (2020)