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(Re)searching through play: play as a framework and methodology for collaborative design processes.

, , , and . Int. J. Arts Technol., 2 (1/2): 5-21 (2009)

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A certain breakthrough.. Digit. Creativity, 27 (2): 132-142 (2016)(Re)searching through play: play as a framework and methodology for collaborative design processes., , , and . Int. J. Arts Technol., 2 (1/2): 5-21 (2009)Design fictions an introduction and provisional taxonomy.. Digit. Creativity, 24 (1): 1-10 (2013)The Decadence of Mimetic Science: Against Nature 2.0.. Intelligent Environments (Workshops), volume 10 of Ambient Intelligence and Smart Environments, page 312-321. IOS Press, (2011)Call for papers: special issue of Digital Creativity: Networks, spaces, objects: 'a thing is a thing in as much as it things'.. Digit. Creativity, 19 (2): 139 (2008)