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, , and . APGV, volume 153 of ACM International Conference Proceeding Series, page 149. ACM, (2006)

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Chronic Pain and the Modulation of Self in Immersive Virtual Reality., , and . AAAI Fall Symposium: Biologically Inspired Cognitive Architectures, volume FS-09-01 of AAAI Technical Report, AAAI, (2009)Serious game for serious disease: Diminishing stigma of depression via game experience., , and . GEM, page 1-2. IEEE, (2015)Virtual Reality as Analgesia: An Alternative Approach for Managing Chronic Pain., , and . Int. J. Creative Interfaces Comput. Graph., 5 (2): 75-86 (2014)Pain matters: outliers in new tribes and territories.. Digit. Creativity, 27 (4): 288-303 (2016)Sound design: a procedural communication model for VE., and . Audio Mostly Conference, page 16-23. ACM, (2012)Surround aesthetics: VR as an art form., and . VRST, page 119. ACM, (2001)Invisible Users: Uncovering End-Users' Requirements for Explainable AI via Explanation Forms and Goals., , , , and . CoRR, (2023)Oh, I didn't do a good job: How objective data affects physiotherapist-patient conversations for arthritis patients., , , , , and . PervasiveHealth, page 156-165. ACM, (2020)Exploring Body Gestures as Natural User Interface for Flying in a Virtual Reality Game with Kinect., , , and . ERVR, page 60-63. Society for Imaging Science and Technology, (2017)Immersive virtual reality and affective computing for gaming, fear and anxiety management., , , , and . SIGGRAPH Posters, page 74. ACM, (2013)