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Acupressure game system with interactive installations.

, , and . SeGAH, page 1-6. IEEE Computer Society, (2016)

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Other publications of authors with the same name

Experiencing musical rhythm through interactive installation and AR/VR game development., , , , and . EDUCON, page 384-388. IEEE, (2018)Cross-Domain Interactive Composition in Music., , and . JCSG, volume 9894 of Lecture Notes in Computer Science, page 245-249. Springer, (2016)Mobile Device Applications for Head Start Experience in Music., and . ArtsIT/DLI, volume 196 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 189-196. Springer, (2016)Designing an Interactive Storytelling Game., , and . Edutainment, volume 7516 of Lecture Notes in Computer Science, page 155-160. Springer, (2012)ACIA - A Course Design Approach to Game Design Theory., , and . Edutainment, volume 6872 of Lecture Notes in Computer Science, page 195-203. Springer, (2011)Acupressure game system with interactive installations., , and . SeGAH, page 1-6. IEEE Computer Society, (2016)Designing Music Games and Mobile Apps for Early Music Learning., and . Serious Games and Edutainment Applications, Springer, (2017)Optimizations of VR360 Animation Production Process., , and . ArtsIT, volume 367 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 320-330. Springer, (2020)Synaesthesia Sound Design in Virtual Reality., , and . ArtsIT, volume 479 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 535-541. Springer, (2022)Creating a teaching and learning experience for designing interactive applications: Digital musical instruments., and . EDUCON, page 448-452. IEEE, (2017)