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Library Escape: User-Centered Design of an Information Literacy Game

, and . The Library Quarterly, 86 (3): 330-355 (2016)
DOI: 10.1086/686683

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Child-centered interaction in the design of a game for social skills intervention., , , and . Computers in Entertainment, 9 (1): 2:1-2:17 (2011)Developing a digital library of reusable historical artifacts., and . JCDL, page 394. ACM, (2002)Sharing Mobile Multimedia Annotations to Support Inquiry-Based Learning Using MobiTOP., , , , , , , , and . AMT, volume 5820 of Lecture Notes in Computer Science, page 171-182. Springer, (2009)Understanding Perceived Gratifications for Mobile Content Sharing and Retrieval in a Game-Based Environment., , , and . AMT, volume 5820 of Lecture Notes in Computer Science, page 183-194. Springer, (2009)Why We Share: A Study of Motivations for Mobile Media Sharing., , , and . AMT, volume 5820 of Lecture Notes in Computer Science, page 195-206. Springer, (2009)Tweet Me Home: Exploring Information Use on Twitter in Crisis Situations., , and . HCI (18), volume 6778 of Lecture Notes in Computer Science, page 120-129. Springer, (2011)Intergenerational Partnerships in the Design of a Digital Library of Geography Examination Resources., , , , , , and . ICADL, volume 2555 of Lecture Notes in Computer Science, page 427-439. Springer, (2002)Enjoyment of a Mobile Information Sharing Game: Perspectives from Needs Satisfaction and Information Quality., , and . ICADL, volume 7634 of Lecture Notes in Computer Science, page 126-135. Springer, (2012)SPLASH: Blending Gaming and Content Sharing in a Location-Based Mobile Application., , , , and . SocInfo, volume 6984 of Lecture Notes in Computer Science, page 328-331. Springer, (2011)Fulfilling mobile information needs: a study on the use of mobile phones., , and . ICUIMC, page 92. ACM, (2011)