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Combined Correlated and Importance Sampling in Direct Light Source Computation and Environment Mapping., , and . Comput. Graph. Forum, 23 (3): 585-594 (2004)Importance Sampling with Floyd-Steinberg Halftoning., , and . Eurographics (Short Papers), page 69-72. Eurographics Association, (2009)Improved stratification for Metropolis light transport., and . Comput. Graph., (2017)Real-Time Multi-Bounce Ray-Tracing with Geometry Impostors., and . GPU Pro, A K Peters / Taylor & Francis, (2010)Real-time Sponge and Fluid Simulation., , , and . Eurographics (Short Papers), page 81-84. Eurographics Association, (2022)Deterministic Importance Sampling with Error Diffusion., and . Comput. Graph. Forum, 28 (4): 1055-1064 (2009)Adaptive sampling for environment mapping., , , and . SCCG, page 69-76. ACM, (2010)Improved Indirect Photon Mapping withWeighted Importance Sampling., and . Eurographics (Short Presentations), Eurographics Association, (2003)Photon Map Gathering on the GPU., , , and . Eurographics (Short Presentations), page 117-120. Eurographics Association, (2005)Tonal Art Maps with Image Space Strokes., , and . Eurographics (Posters), page 19-20. Eurographics Association, (2016)