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Gaussian Light Field: Estimation of Viewpoint-Dependent Blur for Optical See-Through Head-Mounted Displays.

, , , and . IEEE Trans. Vis. Comput. Graph., 22 (11): 2368-2376 (2016)

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Seamless integration of mobile devices into interactive surface environments., , and . ITS, page 331-334. ACM, (2012)Editor's Note., , and . IEEE Trans. Vis. Comput. Graph., 21 (12): 1319-1320 (2015)The Use of Reality Models in Augmented Reality Applications., , and . SMILE, volume 1506 of Lecture Notes in Computer Science, page 275-289. Springer, (1998)Representing information - Classifying the Augmented Reality presentation space., , and . Comput. Graph., 37 (8): 997-1011 (2013)Evaluation of an Augmented-Reality-based 3D User Interface to Enhance the 3D-Understanding of Molecular Chemistry., and . CSEDU, page 294-302. SciTePress, (2013)Mixed Reality for Cultural Heritage., , and . VR, page 1618-1622. IEEE, (2019)EnvSLAM: Combining SLAM Systems and Neural Networks to Improve the Environment Fusion in AR Applications., , , , and . ISPRS Int. J. Geo Inf., 10 (11): 772 (2021)HieroQuest - A Serious Game for Learning Egyptian Hieroglyphs., , , , , and . ACM Journal on Computing and Cultural Heritage, 13 (4): 30:1-30:20 (2020)Ubi-Interact: A modular approach to connecting systems., , and . EAI Endorsed Trans. Mob. Commun. Appl., 6 (19): e5 (2021)Connecting Artificial Brains to Robots in a Comprehensive Simulation Framework: The Neurorobotics Platform., , , , , , , , , and 22 other author(s). Frontiers Neurorobotics, (2017)