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Proposing interaction patterns for designing videogames supported in Smartphones.

, , and . Interacción, page 41:1-41:2. ACM, (2014)

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Teaching experience of the human-computer interaction course at the universidad autónoma de occidente of Colombia.. Interacción, page 23:1-23:2. ACM, (2017)Collaboration Engineering: Supporting the Collaborative Processes Design for the Accessible and Usable Interactive Systems Design., , and . ICSOFT, page 820-827. SciTePress, (2018)Proposing interaction patterns for designing videogames supported in Smartphones., , and . Interacción, page 41:1-41:2. ACM, (2014)Interacción Humano-Computador en la Sociedad Colombiana de Computación., , , and . Rev. Colomb. de Computación, 21 (2): 102-104 (2020)Building a Personalized Cancer Treatment System., , , , , , , , and . J. Medical Syst., 41 (2): 28:1-28:10 (2017)Designing an Electronic Hand Glove for Teaching Vowels to Deaf Children., , , and . HCI (13), volume 10283 of Lecture Notes in Computer Science, page 148-160. Springer, (2017)Combinations of Methods for Collaborative Evaluation of the Usability of Interactive Software Systems., , , and . Adv. Human-Computer Interaction, (2016)High-performance implementations of a clustering algorithm for finding network communities., , , , , and . EIT, page 1-6. IEEE, (2012)Design and usability evaluation of Virtual Environments created on the 3DGEN platform., , and . Interacción, page 18. ACM, (2016)An Augmented Reality Application to Enhance the Children's Engagement in an Early Development Method for Mathematics Literacy., , , and . AHFE (23), volume 607 of Advances in Intelligent Systems and Computing, page 405-414. Springer, (2017)