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Glowworms and Fireflies: Ambient Light on Large Interactive Surfaces

, , , , and . Proceedings of the 34nd International Conference on Human Factors in Computing Systems, page 5849--5861. New York, NY, USA, ACM, (2016)event-place: San Jose, CA, USA.

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Evaluating immersive experiences during Covid-19 and beyond., , , , , , , , , and . Interactions, 27 (4): 62-67 (2020)Advanced modeling method for quantifying cumulative subjective fatigue in mid-air interaction., , , , and . Int. J. Hum. Comput. Stud., (2023)Easy vs. Tricky: The Shape Effect in Tracing, Selecting, and Steering With Mouse, Stylus, and Touch., , and . MindTrek, page 99. ACM, (2013)Effects of Visual Conflicts on 3D Selection Task Performance in Stereoscopic Display Environments, , and . Proceedings of IEEE Symposium on 3D User Interfaces (3DUI), page 115--118. IEEE Press, (2013)(accepted).3D Camera Pose History Visualization., and . SUI, page 183. ACM, (2016)VizInteract: Rapid Data Exploration Through Multi-touch Interaction with Multi-dimensional Visualizations., and . INTERACT (3), volume 12934 of Lecture Notes in Computer Science, page 610-632. Springer, (2021)Pseudo-pressure detection and its use in predictive text entry on touchscreens., and . OZCHI, page 383-392. ACM, (2013)Effects of Different Auditory Feedback Frequencies in Virtual Reality 3D Pointing Tasks., and . VR Workshops, page 189-194. IEEE, (2021)The Effect of Spatial Ability on Immersive 3D Drawing., , and . Creativity & Cognition, page 173-186. ACM, (2019)XVCollab: An Immersive Analytics Tool for Asymmetric Collaboration across the Virtuality Spectrum., and . ISMAR Adjunct, page 146-154. IEEE, (2022)