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Constructing the 2D Adventure Game-Based Assessment System.

, , , , , and . ICWL, volume 5686 of Lecture Notes in Computer Science, page 376-385. Springer, (2009)

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The recommendation mechanism for social learning environment., , , and . Int. J. Comput. Sci. Eng., 13 (3): 246-257 (2016)Intelligent Evaluation Rules for Learning Objects., , , and . Web Intelligence, page 710-715. IEEE Computer Society, (2012)A study for task based recommendation system for travel navigation., , and . iCAST/UMEDIA, page 481-486. IEEE, (2013)A Conceptual Design of Multi-Agent Based Personalized Quiz Game., , , , and . ICALT, page 19-21. IEEE Computer Society, (2011)General Pattern Discovery for Social Game on Facebook., , , and . NBiS, page 372-375. IEEE Computer Society, (2012)Universal User Pattern Discovery for Social Games: An Instance on Facebook., and . MUE, volume 240 of Lecture Notes in Electrical Engineering, page 641-647. Springer, (2013)Detection of Misconceptions and Misleading Questions by Using Quantitative Diagnostic Assessment., , , , and . Int. J. Distance Educ. Technol., 12 (2): 26-50 (2014)Constructing the 2D Adventure Game-Based Assessment System., , , , , and . ICWL, volume 5686 of Lecture Notes in Computer Science, page 376-385. Springer, (2009)A Personalized Quiz Game Based on Multi-Agent System., , , and . ICWL Workshops, volume 7697 of Lecture Notes in Computer Science, page 100-109. Springer, (2012)Correlation Mining and Discovery for Learning Resources., , and . ICALT, page 181-185. IEEE Computer Society, (2012)