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The Interplay between Affect and Engagement in Classrooms Using AIED Software.

, , , , and . AIED, volume 7926 of Lecture Notes in Computer Science, page 587-590. Springer, (2013)

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Measuring problem solving skills via stealth assessment in an engaging video game., , , , and . Comput. Hum. Behav., (2016)Lessons Learned and Best Practices of Stealth Assessment., , and . Int. J. Gaming Comput. Mediat. Simulations, 7 (4): 66-87 (2015)Measuring Problem Solving Skills in Plants vs. Zombies 2., , and . EDM, page 428-431. International Educational Data Mining Society (IEDMS), (2015)The Dynamics between Student Affect and Behavior Occurring Outside of Educational Software., , , , , , , and . ACII (1), volume 6974 of Lecture Notes in Computer Science, page 14-24. Springer, (2011)The Interplay between Affect and Engagement in Classrooms Using AIED Software., , , , and . AIED, volume 7926 of Lecture Notes in Computer Science, page 587-590. Springer, (2013)The Antecedents of Moments of Learning., , and . CogSci, cognitivesciencesociety.org, (2015)