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Stirring up experience through movement in game play: effects on engagement and social behaviour.

, , and . CHI, page 511-514. ACM, (2008)

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PACMHCI V4 CSCW2 Oct 2020 Editorial., , and . Proc. ACM Hum. Comput. Interact., 4 (CSCW2): 90:1 (2020)PACMHCI V5 CSCW2 October 2021 Editorial., , and . Proc. ACM Hum. Comput. Interact., 5 (CSCW2): 291:1 (2021)Making Time.. CSCW, page 1442-1452. ACM, (2015)Visualizing Ubiquitously Sensed Measures of Motor Ability in Multiple Sclerosis: Reflections on Communicating Machine Learning in Practice., , , , , , , and . ACM Trans. Interact. Intell. Syst., 8 (2): 12:1-12:28 (2018)Emotional Wellbeing., , , , , and . Int. J. Hum. Comput. Stud., 72 (8-9): 627-628 (2014)Domestic appropriations of tokens to the web., , , , , and . Conference on Designing Interactive Systems, page 53-62. ACM, (2014)Designing appropriate affordances for electronic photo sharing media., and . CHI Extended Abstracts, page 1031-1036. ACM, (2006)Design to promote mindfulness practice and sense of self for vulnerable women in secure hospital services., , , , , , , and . CHI, page 2647-2656. ACM, (2013)Exploring New Metaphors for a Networked World through the File Biography., , , , , , and . CHI, page 118. ACM, (2018)Enterprise Alexandria: Online High-Precision Enterprise Knowledge Base Construction with Typed Entities., , , , , , , , , and 3 other author(s). AKBC, (2021)