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Entertainment arts and engineering(or how to fast track a new interdisciplinary program)., , and . SIGCSE, page 539-543. ACM, (2009)Digital visualization tools improve teaching 3D character modeling., and . SIGCSE, page 82-86. ACM, (2010)Educational impact of digital visualization and auditing tools on a digital character production course., and . FDG, page 316-323. ACM, (2009)Using UML State Machine Models for More Precise and Flexible JADE Agent Behaviors, , , and . (2003)Two in the middle: digital character production and machinima courses., and . SIGCSE, page 463-467. ACM, (2009)The intersection of video games and patient empowerment: case study of a real world application., , , , , , and . IE, page 12:1-12:7. ACM, (2013)When the games industry and academia collide: How we impact each other., , , and . IGIC, page 1-4. IEEE, (2012)Experiments with Industry's "Pair-Programming" Model in the Computer Science Classroom., and . Computer Science Education, 11 (1): 7-20 (2001)TLISP -- a Transportable LISP implemented in P-code., , and . EUROSAM, volume 72 of Lecture Notes in Computer Science, page 490-502. Springer, (1979)Modifying agent systems for an open, dynamic agent environment., and . AAMAS, page 936-937. ACM, (2003)