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Integrating Real and Digital Games with Data Analytics for Water Consumption Behavioral Change: A Demo.

, , , , , , and . UCC, page 408-409. IEEE Computer Society, (2015)

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A Crowd-Powered System for Fashion Similarity Search., , , , , , , , and . ACM TIST, 7 (4): 46:1-46:24 (2016)Bridging the Utilitarian-Hedonic Divide in Crowdsourcing Applications., , , , and . CrowdMM@ACM Multimedia, page 9-14. ACM, (2015)Building the Social Graph of the History of European Integration - A Pipeline for Humanist-Machine Interaction in the Digital Humanities., , , , , , , , , and 5 other author(s). SocInfo Workshops, volume 8359 of Lecture Notes in Computer Science, page 86-99. Springer, (2013)eCOpenhagen: Smart Tangible City Map.. MuC (Workshopband), page 497-500. Oldenbourg Verlag, (2012)HistoGraph - A Visualization Tool for Collaborative Analysis of Networks from Historical Social Multimedia Collections., , , , , , , , and . IV, page 241-250. IEEE Computer Society, (2014)A Design Framework for Adaptive Gamification Applications., , , and . HICSS, page 1-10. ScholarSpace / AIS Electronic Library (AISeL), (2018)Building the social graph of the History of European Integration: A pipeline for the Integration of Human and Machine Computation., , , , , , , , , and 5 other author(s). DH, Alliance of Digital Humanities Organizations (ADHO), (2014)The History of Europe App - A pipeline for Humanist-Machine Interaction in the Digital Humanities., , , , , , , , , and 5 other author(s). DHd, (2014)Integrating behavioural change and gamified incentive modelling for stimulating water saving., , , , , and . Environ. Model. Softw., (2018)Integrating Real and Digital Games with Data Analytics for Water Consumption Behavioral Change: A Demo., , , , , , and . UCC, page 408-409. IEEE Computer Society, (2015)