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Investigating the Influence of Sound Source Visualization on the Ventriloquism Effect in an Auralized Virtual Reality Environment., , and . VR Workshops, page 609-610. IEEE, (2021)Investigating Incoherent Depth Perception Features in Virtual Reality using Stereoscopic Impostor-Based Rendering, , , , , and . Proceedings of the 31st IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VR '24), IEEE, (2024)Best poster award &#127942.Towards Automated Sign Language Production: A Pipeline for Creating Inclusive Virtual Humans., , , , , , , , , and 13 other author(s). PETRA, page 260-268. ACM, (2022)An evaluation of smartphone-based interaction in AR for constrained object manipulation., , , , and . VRST, page 69:1-69:2. ACM, (2018)Using MQTT for Platform Independent Remote Mixed Reality Collaboration., and . MuC (Workshopband), Gesellschaft für Informatik e.V., (2019)Investigating the Effect of Embodied Visualization in Remote Collaborative Augmented Reality., , and . EuroVR, volume 11883 of Lecture Notes in Computer Science, page 246-262. Springer, (2019)Addressing Deaf or Hard-of-Hearing People in Avatar-Based Mixed Reality Collaboration Systems., and . VR Workshops, page 595-596. IEEE, (2020)AVASAG: A German Sign Language Translation System for Public Services (short paper)., , , , , , , , , and 9 other author(s). AT4SSL@MTSummit, page 43-48. Association for Machine Translation in the Americas, (2021)