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Understanding and addressing real-world accessibility issues in mainstream video games.. ACM SIGACCESS Access. Comput., (2014)Fictional robots as a data source in HRI research: Exploring the link between science fiction and interactional expectations., , , and . RO-MAN, page 458-463. IEEE, (2010)Crop modelling for integrated assessment of risk to food production from climate change., , , , , , , , , and 12 other author(s). Environ. Model. Softw., (2015)Understanding How People with Limited Mobility Use Multi-Modal Input., , , , and . CHI, page 4:1-4:17. ACM, (2022)Filtered Out: Disability Disclosure Practices in Online Dating Communities., , , , and . Proc. ACM Hum. Comput. Interact., 1 (CSCW): 87:1-87:13 (2017)Two-In-One: A Design Space for Mapping Unimanual Input into Bimanual Interactions in VR for Users with Limited Movement., , , , , , , and . ACM Trans. Access. Comput., 15 (3): 23:1-23:25 (2022)Two-In-One: A Design Space for Mapping Unimanual Input into Bimanual Interactions in VR for Users with Limited Movement., , , , , , , and . CoRR, (2021)A Taxonomy of Sounds in Virtual Reality., , , , , , , and . Conference on Designing Interactive Systems, page 160-170. ACM, (2021)An empirical study of issues and barriers to mainstream video game accessibility., and . ASSETS, page 3:1-3:8. ACM, (2013)Baby Steps Text: Feasibility Study of an SMS-Based Tool for Tracking Children's Developmental Progress., , , , and . AMIA, AMIA, (2016)