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Audience behavior around large interactive cylindrical screens

, , , , , , , and . Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, page 1021--1030. ACM, (2011)

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Understanding the impact of abstracted audio preview of SMS, , , , and . Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, page 1735--1738. ACM, (2010)Design space for large cylindrical screens, , , , , and . Proc. 3rd Workshop on Pervasive Advertising and Shopping, Pervasive, (2010)Advertising on public display networks, , and . Computer, (2012)'Don't Annoy Me With Privacy Decisions!' - Designing Privacy-Preserving User Interfaces for SSI Wallets on Smartphones., , , , , and . IEEE Access, (2023)TruEyes: Utilizing Microtasks in Mobile Apps for Crowdsourced Labeling of Machine Learning Datasets., , and . CoRR, (2022)Remote VR Studies - A Framework for Running Virtual Reality Studies Remotely Via Participant-Owned HMDs., , , , , , , , , and 2 other author(s). CoRR, (2021)Improving Driver Emotions with Affective Strategies., , , and . Multimodal Technol. Interact., 3 (1): 21 (2019)Experiencing Tangible Privacy Control for Smart Homes with PriKey., , , , and . MUM, page 298-300. ACM, (2022)A Practical Method to Eye-tracking on the Phone: Toolkit, Accuracy and Precision., , , and . MUM, page 182-188. ACM, (2022)Rubik's Cube Auth - A Tangible Authentication Mechanism Using A Standard Rubik's Cube., , , , and . MuC (Workshopband), Gesellschaft für Informatik e.V., (2022)