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Evidence-Based Mapping between the Theory of Multiple Intelligences and Game Mechanics for the Purpose of Player-Centered Serious Game Design.

, , and . VS-GAMES, page 1-8. IEEE Computer Society, (2016)

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A Usability Evaluation of Graphical Modelling Languages for Authoring Adaptive 3D Virtual Learning Environments., and . CSEDU (1), page 459-466. SciTePress, (2014)CoDePA: a conceptual design pattern approach to model behavior for X3D worlds., , and . Web3D, page 91-99. ACM, (2008)Detecting inconsistencies in the design of virtual environments over the web using domain specific rules., , and . Web3D, page 101-109. ACM, (2009)Preface to AEWSE'06., , , , , and . ICWE Workshops, volume 155 of ACM International Conference Proceeding Series, page 9. ACM, (2006)RIDL*: A Tool for the Computer-Assisted Engineering of Large Databases in the Presence of Integrity Constraints.. SIGMOD Conference, page 418-429. ACM Press, (1989)SIGMOD Record 18(2), June 1989.On the Impact of the Dominant Intelligences of Players on Learning Outcome and Game Experience in Educational Games: The TrueBiters Case., , and . GALA, volume 10056 of Lecture Notes in Computer Science, page 221-231. Springer, (2016)Exploring the Relation Between Game Experience and Game Mechanics for Bodily-Kinesthetic Players., , , and . GALA, volume 10056 of Lecture Notes in Computer Science, page 354-364. Springer, (2016)iATTAC: A System for Autonomous Agents and Dynamic Social Interactions - The Architecture., and . JCSG, volume 9090 of Lecture Notes in Computer Science, page 135-146. Springer, (2015)On Rule-Based Generation of Conceptual Database Updates.. DS-2, page 99-117. North-Holland, (1986)Object-Orineted Integrity Enforcement in a Relational Environment., and . BNCOD, page 38-68. Butterworth-Heinemann, (1991)