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Design Interactions in ?elәwkw: Belongings.

, , , , , and . Conference on Designing Interactive Systems, page 582-594. ACM, (2016)

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Designing Cultural Values into Interaction., , , , , and . CHI, page 6062-6074. ACM, (2017)Flex-N-Feel: The Design and Evaluation of Emotive Gloves for Couples to Support Touch Over Distance., , , , and . CSCW, page 98-110. ACM, (2017)Flex-N-Feel: Emotive Gloves for Physical Touch Over Distance., , , and . CSCW Companion, page 37-40. ACM, (2017)The Story of Things: Awareness through Happenstance Interaction., , and . IDC, page 745-750. ACM, (2016)ʔeləw̓k̓ʷ - Belongings: A Tangible Interface for Intangible Cultural Heritage., , , , , , , , and . EVA, BCS, (2015)Design Interactions in ?elәwkw: Belongings., , , , , and . Conference on Designing Interactive Systems, page 582-594. ACM, (2016)Puzzle Space: A Distributed Tangible Puzzle for Long Distance Couples., , , and . CSCW Companion, page 271-274. ACM, (2017)Embodying Alternate Attitudes: Design Opportunities for Physical Interfaces in Persuasive Gaming Experiences., , and . TEI, page 404-409. ACM, (2016)Present-at-Body Self-Awareness in Equestrians: Exploring Embodied 'Feel' through Tactile Wearables., , and . TEI, page 603-608. ACM, (2016)Designing Tangibles for Children: One Day Hands-on Workshop., , , , and . IDC, page 726-730. ACM, (2016)