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Good Communities and Bad Communities: Does Membership Affect Performance?

, , , , , , , and . EDM, page 612-613. International Educational Data Mining Society (IEDMS), (2015)

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Building Games to Learn from Their Players: Generating Hints in a Serious Game., , and . Intelligent Tutoring Systems, volume 8474 of Lecture Notes in Computer Science, page 312-317. Springer, (2014)Exploring the Impact of Worked Examples in a Novice Programming Environment., , , , , and . SIGCSE, page 98-104. ACM, (2019)The need for research in broadening participation., and . Commun. ACM, 59 (3): 33-34 (2016)Lessons from a course on serious games research and prototyping., and . FDG, page 32-39. ACM, (2010)CS principles pilot at University of North Carolina at Charlotte.. Inroads, 3 (2): 64-66 (2012)Application of the Delphi Method in Computer Science Principles Rubric Creation., and . ITiCSE, page 164-169. ACM, (2017)The effects of integrating service learning into computer science: an inter-institutional longitudinal study., , , , and . Computer Science Education, 25 (3): 311-324 (2015)Formative Feedback in Interactive Learning Environments., , , , and . AIED, volume 7926 of Lecture Notes in Computer Science, page 946. Springer, (2013)Leveraging Card-Based Collaborative Activities as Culturally Situated Design Tools., , , and . HCI (22), volume 173 of Communications in Computer and Information Science, page 232-236. Springer, (2011)Data-informed curriculum sequences for a curriculum-integrated game, , , , , and . Proceedings of the Tenth International Conference on Learning Analytics & Knowledge, ACM, (March 2020)