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Virtual reality and machine learning in the automatic photoparoxysmal response detection., , , , , , and . Neural Comput. Appl., 35 (8): 5643-5659 (March 2023)Mobile games and design requirements to increase teenagers' physical activity., , , and . Pervasive Mob. Comput., 8 (6): 900-908 (2012)Ambient Computing Research for Healthcare: Challenges, Opportunities and Experiences., , , and . Computación y Sistemas, (2008)Supporting Relationship Maintenance for Elders and Family Living Abroad., , , , and . IEEE Pervasive Comput., 5 (2): 47 (2006)Watch & Learn: Studying the Sharing of Everyday Knowledge with Instructional Videos., and . LA-WEB/CLIHC, page 138-145. IEEE Computer Society, (2009)Mixing user-centered and generalized models for Fall Detection., , , , , and . Neurocomputing, (2021)MIOOP. An object oriented programming paradigm approach on the IEC 61131 standard., , , , and . ETFA, page 1-4. IEEE, (2010)Characterizing negative sentiments in at-risk populations via crowd computing: a computational social science approach., , , , and . Int. J. Data Sci. Anal., 7 (3): 165-177 (2019)A low-power HAR method for fall and high-intensity ADLs identification using wrist-worn accelerometer devices., , , , and . Log. J. IGPL, 31 (2): 375-389 (March 2023)UX-AdChat: Semi-automatic, predictable usability evaluator of written dialogue systems., , and . CLIHC, page 14:1-14:5. ACM, (2015)