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Valuation of Customer and Purchase Behavior of a Supermarket Chain Using ID-POS and Store Causal Data.

, , and . HCI (12), volume 10282 of Lecture Notes in Computer Science, page 244-255. Springer, (2017)

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Valuation of Customer and Purchase Behavior of a Supermarket Chain Using ID-POS and Store Causal Data., , and . HCI (12), volume 10282 of Lecture Notes in Computer Science, page 244-255. Springer, (2017)Proposal of Learning Support SNS Utilizing Gamification., , and . HCI (14), volume 10914 of Lecture Notes in Computer Science, page 114-125. Springer, (2018)