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Digital Rights Management: The Four Perspectives of Developers, Distributors, Users, and Lawyers.

, , , and . HAISA, page 276-285. University of Plymouth, (2015)

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Procedural feature generation for volumetric terrains using voxel grammars., , and . Entertain. Comput., (2018)Learning with Digital Games: A Practical Guide to Engaging Students in Higher Education.. Int. J. Game Based Learn., 2 (1): 90-91 (2012)Investigating the Trend of Virtual Reality-Based Stroke Rehabilitation Systems., , , and . IV, page 641-647. IEEE Computer Society, (2010)Learning Through Play; a Study Investigating How Effective Video Games Can Be Regarding Keyboard Education at a Beginner Level., , , , , and . FDG, page 18:1-18:12. ACM, (2021)Towards the Development of an Interactive 3D Coach Training Serious Game., , , , and . VS-GAMES, page 186-189. IEEE Computer Society, (2009)A survey on object deformation and decomposition in computer graphics., , and . Comput. Graph., (2015)Engineering Augmented Tourism Experiences., , and . ENTER, page 24-35. Springer, (2013)Design of a Videogame to Explore Morality., , , and . BCS HCI, BCS, (2016)Object weathering simulation avoiding texture space stretching and discontinuities., , and . SIGGRAPH ASIA Posters, page 37. ACM, (2014)Elemental: An Insight into the Development and Evaluation of a Secondary Education Chemistry Game Using XNA., and . VS-GAMES, page 32-39. IEEE Computer Society, (2011)