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Who, Where, When and with Whom? Evaluation of Group Meeting Visualizations.

, , , and . Diagrams, volume 9781 of Lecture Notes in Computer Science, page 235-249. Springer, (2016)

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Introduction to the special issue on visual game analytics., , and . Inf. Vis., 17 (3): 181-182 (2018)Play-Graph: A methodology and visualization approach for the analysis of gameplay data.. FDG, page 253-260. Society for the Advancement of the Science of Digital Games, (2013)Visualization-based analysis of gameplay data - A review of literature., and . Entertain. Comput., 4 (3): 143-155 (2013)Bombalytics: Visualization of Competition and Collaboration Strategies of Players in a Bomb Laying Game., , and . Comput. Graph. Forum, 39 (3): 89-100 (2020)Design and evaluation of the educational game DOGeometry: a case study., and . Advances in Computer Entertainment Technology, page 14. ACM, (2011)Introducing PlaNet: a tool for visualizing player communities., and . FDG, page 42:1-42:4. ACM, (2018)Visualisation of trip chaining behaviour and mode choice using household travel survey data., , , and . Public Transport, 10 (3): 427-453 (2018)A Case Study of a Learning Game about the Internet., , , , , , , and . GameDays, volume 8395 of Lecture Notes in Computer Science, page 47-58. Springer, (2014)PLATO: A visual analytics system for gameplay data., and . Comput. Graph., (2014)Visual Similarity Perception of Directed Acyclic Graphs: A Study on Influencing Factors., , , and . GD, volume 10692 of Lecture Notes in Computer Science, page 241-255. Springer, (2017)