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Communicating computational concepts and practices within high school students' portfolios of making electronic textiles., , , , , and . Interact. Learn. Environ., 28 (3): 284-301 (2020)Arguing about Synthetic Biology in 140 Characters or Less: Affordances of Microblogging for High School Students Discussions of Socioscientific Issues., , and . CSCL, International Society of the Learning Sciences, (2019)Debugging by design: A constructionist approach to high school students' crafting and coding of electronic textiles as failure artefacts., , , and . Br. J. Educ. Technol., 52 (3): 1078-1092 (2021)The biodesign studio: Constructions and reflections of high school youth on making with living media., and . Br. J. Educ. Technol., 52 (3): 1116-1129 (2021)A Revaluation of How We Think about Making: Examining Assembly Practices and Artifact Imagination in Biomaking., , , , , and . FabLearn, page 34-41. ACM, (2019)Collaborative Maker Activities in the Classroom: Case Studies of High School Student Pairs' Interactions in Designing Electronic Textiles., , , , and . FabLearn, page 74-77. ACM, (2016)Reflections on Pair E-Crafting: High School Students' Approaches to Collaboration in Electronic Textiles Projects., , , , and . CSCL, International Society of the Learning Sciences, (2017)Pair physical computing: high school students' practices and perceptions of collaborative coding and crafting with electronic textiles., , , , and . Computer Science Education, 30 (1): 72-101 (2020)Growing Designs with biomakerlab in High School Classrooms., , , , , , and . IDC, page 503-508. ACM, (2017)The gender and race of pixels: an exploration of intersectional identity representation and construction within minecraft and its community., , , and . FDG, page 17:1-17:10. ACM, (2017)