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Edventure: Gamification for collaborative problem design and solving.

, , , , and . ITHET, page 1-5. IEEE, (2016)

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Efficient encoding for dual-diagonal structured LDPC codes based on parity bit prediction and correction., , and . APCCAS, page 1648-1651. IEEE, (2008)Node Operation Reduced Decoding for LDPC Codes., and . ISCAS, page 896-899. IEEE, (2009)Reconstruct Dynamic Systems from Large-Scale Open Data., , , and . GLOBECOM, page 1-6. IEEE, (2015)NeuroPilot: A Cross-Platform Framework for Edge-AI., , , , , , and . AICAS, page 167-170. IEEE, (2019)Efficient and Portable Workgroup Size Tuning., and . IEEE Trans. Parallel Distributed Syst., 31 (2): 455-469 (2020)Predicting Credit Risk in Peer-to-Peer Lending: A Machine Learning Approach with Few Features., , , and . TAAI, page 295-300. IEEE, (2021)An Accurate Vehicle-to-Vehicle Instant Alert System Using Directional Antennas., , , , and . VTC Fall, page 1-5. IEEE, (2021)Deploying Image Deblurring across Mobile Devices: A Perspective of Quality and Latency., , , , , , , , , and 6 other author(s). CVPR Workshops, page 2109-2119. Computer Vision Foundation / IEEE, (2020)Continual Learning with Out-of-Distribution Data Detection for Defect Classification., , , and . ICCE-Taiwan, page 337-338. IEEE, (2023)Red Light, Green Light Game System based on IoT Devices., , , and . ICCE-Taiwan, page 767-768. IEEE, (2023)