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Mixed Reality Spatial Computing in a Remote Learning Classroom., , , , and . SUI, page 27:1-27:3. ACM, (2020)Spatial and Temporal Linearities in Posed and Spontaneous Smiles., , , , and . ACM Trans. Appl. Percept., 11 (3): 12:1-12:15 (2014)Orthographic and perspective projection influences linear vection in large screen virtual environments., , , and . APGV, volume 253 of ACM International Conference Proceeding Series, page 145. ACM, (2007)Effect of foot shape on locomotion of active biped robots., and . Humanoids, page 230-236. IEEE, (2009)Introduction to Special Issue SAP 2016., and . ACM Trans. Appl. Percept., 13 (4): 18:1-18:2 (2016)The Rocketbox Library and the Utility of Freely Available Rigged Avatars., , , , , , , , , and 7 other author(s). Frontiers Virtual Real., (2020)EyeContact: scleral coil eye tracking for virtual reality., , , , , , and . ISWC, page 184-191. ACM, (2016)Modeling and animating eye blinks., , , and . ACM Trans. Appl. Percept., 8 (3): 17:1-17:17 (2011)Quantitative measurement of motor symptoms in Parkinson's disease: A study with full-body motion capture data., , , , , , and . EMBC, page 6789-6792. IEEE, (2011)Breaking boundaries: strategies for mentoring through textile computing workshops., , , , , and . CHI, page 2957-2966. ACM, (2011)