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A new stochastic cellular automata model for traffic flow simulation with drivers' behavior prediction.

, , , , and . J. Comput. Sci., (2015)

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Accelerating simulations of cardiac electrical dynamics through a multi-GPU platform and an optimized data structure., , , and . Concurr. Comput. Pract. Exp., (2020)Exploring Parallel Game Architectures with Tardiness Policy., , , , and . SBGames, page 33-42. IEEE Computer Society, (2015)Techniques for designing GPGPU games., , , , , and . IGIC, page 1-5. IEEE, (2012)Applying Hidden Markov Model for Dynamic Game Balancing., , , and . SBGames, page 38-46. IEEE, (2020)An architecture for game interaction using mobile., , , , , , and . IGIC, page 1-5. IEEE, (2012)A new stochastic cellular automata model for traffic flow simulation with drivers' behavior prediction., , , , and . J. Comput. Sci., (2015)Performance Evaluation of Optimized Implementations of Finite Difference Method for Wave Propagation Problems on GPU Architecture., , , , , , , and . SBAC-PAD (Workshops), page 7-12. IEEE Computer Society, (2010)Programming in CUDA for Kepler and Maxwell Architecture., and . RITA, 22 (2): 233-257 (2015)Automatic Dynamic Task Distribution between CPU and GPU for Real-Time Systems., , , , , , , , , and . CSE, page 48-55. IEEE Computer Society, (2008)A Distributed Architecture for Mobile Digital Games Based on Cloud Computing., , , , , , and . SBGames, page 79-88. IEEE Computer Society, (2011)