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EyeCo: Effects of Shared Gaze on Social Presence in an Online Cooperative Game.

, , , and . ICEC, volume 9926 of Lecture Notes in Computer Science, page 102-114. Springer, (2016)

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"Dad, Stop Crashing My Car!": Making Use of Probing to Inspire the Design of Future In-Car Interfaces., , , , and . AutomotiveUI, page 27:1-27:8. ACM, (2014)Shared Gaze in the Car: Towards a Better Driver-Passenger Collaboration., , , , , , , and . AutomotiveUI (adjunct), page 9:1-9:6. ACM, (2014)LCTNav: a method for investigating collaborative navigation., , , , , , and . AutomotiveUI (adjunct), page 124-129. ACM, (2015)Center for HCI, University of Salzburg., , , , , , and . Interactions, 27 (1): 18-21 (2020)Dislocated Boardgames: Design Potentials for Remote Tangible Play., and . Multimodal Technol. Interact., 3 (4): 72 (2019)EyePlay Revisited: Past, Present and Future Challenges for Eye-Based Interaction in Games., , , , , and . CHI PLAY (Companion), page 689-693. ACM, (2018)Exploring Gaze and Hand Gestures for Non-Verbal In-Game Communication., , and . CHI PLAY (Companion), page 315-322. ACM, (2017)Eye Contact: Gaze as a Connector Between Spectators and Players in Online Games., , and . ICEC, volume 10507 of Lecture Notes in Computer Science, page 310-321. Springer, (2017)Socialeyes: social gaze in collaborative 3D games., , , and . FDG, page 3:1-3:10. ACM, (2018)Game-based HCI Methods: Workshop on Playfully Engaging Users in Design., , , , , and . CHI Extended Abstracts, page 3484-3491. ACM, (2016)