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Sensing History: Contextualizing Artifacts with Sensory Interactions and Narrative Design.

, , , , and . Conference on Designing Interactive Systems, page 1294-1302. ACM, (2016)

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CHI PLAY 2014: the bellman: subtle interactions in a linear narrative., and . CHI PLAY, page 343-346. ACM, (2014)Sharing Play Spaces: Design Lessons from Reddit Posts Showing Virtual Reality in the Home., and . Conference on Designing Interactive Systems, page 509-522. ACM, (2023)Playing by Ear: Designing for the Physical in a Sound-Based Virtual Reality Narrative., , , , and . TEI, page 16:1-16:9. ACM, (2021)Grasping Cultural Context through Multisensory Interactions., , , , and . TEI, page 482-487. ACM, (2016)Towards a Framework for Tangible Narratives., , , and . TEI, page 62-69. ACM, (2016)Tangible VR: Diegetic Tangible Objects for Virtual Reality Narratives., , , and . Conference on Designing Interactive Systems, page 1253-1263. ACM, (2017)Sensing History: Contextualizing Artifacts with Sensory Interactions and Narrative Design., , , , and . Conference on Designing Interactive Systems, page 1294-1302. ACM, (2016)Mobile Realities: Designing for the Medium of Smartphone-VR., , , , , , , and . Conference on Designing Interactive Systems, page 1131-1144. ACM, (2019)You're Making Me Sick: A Systematic Review of How Virtual Reality Research Considers Gender & Cybersickness., , , and . CHI, page 401:1-401:15. ACM, (2021)Sensory VR: Smelling, Touching, and Eating Virtual Reality., , , , , and . TEI, page 386-397. ACM, (2018)